Screenshots
Title Screen Gameplay #1 Gameplay #2 Gameplay #3 Game Over Screen

Captain Opera

Play Now! Download

Technical Info


Programmer: Cody Brant
Artist: Tanner Eakin
Composer: Tanner Eakin
Release Date: August 14, 2021
Tools: Game Maker, Aseprite
Engine: Game Maker Studio 2
Resolution: 640x360, largely utilizing a monochrome 4-color pallette

 

THE NEW FRONTIER: WIFI


In the distant year XXXX, humanity is on the brink of annihilation. One brave soul, Captain Opera, must now navigate the great cosmos in order to restore order to the planet.

On this journey, he will face many perils, enemies and obstacles in his way.

When he is low on ammo, he will take the scraps left behind by the foes he vanquishes. When he finds himself feint of heart, he knows one can be found near, in the great asteroids of space. And, of course, he will explore many new planets along the way.

His objective? Collect WiFi shards and bring them back to a home base for refinement! The bigger the WiFi score he can get, the better!

The whole world is counting on you!

 

GAME FEATURES:



  • Pilot a UFO and take on enemies and asteroids!

  • Discover a variety of different planets with mini-games!

  • Obtain WiFi shards to refine back at your home base!

  • Compatible with mobile browsers via touch controls!

  • Spawn enemy ships and asteroids as Player 2!

  • Endless arcade style game play!

  • Android version also available for mobile phones!


 

CREDITS:


Programmed & Designed By: Cody Brant
Art, Graphics & Music By: Tanner Eakin

 

DISCLAIMERS:


Development started on 07/29/2021 at 9:31PM EST and ended on 08/14/2021 at 2:51AM EST.

Sound effects courtesy of freesound.org, all used with attribution and under Creative Commons licensing for use in commercial and non-commercial products. See in-game credits for more details.

 

KNOWN BUGS:


Yes, everyone makes mistakes! >.>

These bugs weren't caught before the Opera GX Game Jam submission deadline, but they are known of and possibly already corrected. However, they are present in the original 1.0.0 release, submitted to the jam.

 

  • The game is not tallying up the amount of shards refined correctly, thus giving a 0 at the game over screen. However, the points awarded during the shard refining mini-game are correct, so this will not affect your overall WiFi score. This was patched in version 1.1.0.

  • The controls screen erroneously tells touch control players that double-tapping the screen will interact with planets. This has been changed due to complications with touch controls, and now there is an overlay control for interacting with planets in the bottom-right of the screen when touch controls are enabled from the controls menu at the title screen or via the pause menu (by default, touch controls are off). This was patched in version 1.1.0.

  • Music can overlap on title screen. This was not caught because both itch.io and the Game Maker internal server don't play sounds in the browser until the game has been clicked for the first time. However, game jolt appears to play sounds immediately, even directly at game launch. This was fixed by removing one line of code in my OBJ_MAIN's game start event in version 1.1.0.

  • A bug was found where attempting to pause during the base setup minigame would cause a crash. This was patched in version 1.2.0.

  • Various visibility issues with the on-screen touch controls for the HTML5 and Android versions of the game were patched and fixed in version 1.2.0.

  • A bug which caused the base setup mini game to be incompletable on Android was patched in version 1.2.0.

  • A bug which caused the user to be unable to move using the on-screen touch controls if already shooting was patched in version 1.2.0. This massively improves gameplay on mobile browsers and in the Android port.

  • A bug which caused the user to be given less time to complete difficult mini-games before having 5000 total points was fixed in version 1.2.0.